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#022 - Colors Are Fun

  Safety isn't always apparent when you're conducting tests like mine.

  The reason I have to use my ghost when using this card is that I don't know what might happen if I do this in my normal body. If I were to acquire something related to fire, what would happen if it causes a burst of magic or something that sets me on fire?

  This incorporeal body of mine is my true body... but unlike my Manifested Form, it hasn't ever truly felt in danger despite all the chaos of things.

  Plus, the card is easier to hold when I'm a human.

  I tap my finger on the card's [Use] text.

  I didn't come this far to change my mind now.

  Not to mention that I'm already on a timer since this body doesn't let me stand around for very long.

  Given the quest reward hasn't popped, I guess I have to go into my Quests section. While I've used it to check on quests before, I never had to go back to claim a reward for it.

  I guess the system at least understands that something as important as that reward needs time to be picked out.

  Feeling like a cheater is one thing.

  Reading "Cheat Card" in the middle of a notification that looks very obviously hacked makes me only more concerned with what exactly I'm getting myself into with Grey Man's tussling with the other two gods.

  Wow. This is a lot of information to process.

  Eight elements are already a lot, but apparently they can create new elements when combined. Not only that but the "pairs" being put together prevents specialization in them.

  Based on its name, it sounds like taking Machina would give me metal... but it also probably means I wouldn't be able to specialize in either it or Nature magic.

  Since I'm a Nature mage, that may not be a good decision.

  Especially since I'm a plant. It seems like a bad idea to remove Nature specializations when I'm effectively part of nature, right?

  Out of all eight options, I only really have 6 to chose from, then.

  Life and Death, while appealing because of their focuses on healing or poison, probably wouldn't be good to pick-up since I have a low amount of MP. Growth was flatly a better self-healing spell, so the only benefit would be healing others.

  Ivy already does that. And while poison might be cool, it sounds like the first spell might have a potential to be directed back at myself or my friends with some simple wind.

  Speaking of which: Wind. Its spell seems to be for jumping and it overall probably wouldn't be bad.

  The only issue is that I already have long-ranged attacks due to developing Thornshot. Getting it for mobility alone would be a pretty bad idea.

  Stolen content alert: this content belongs on Royal Road. Report any occurrences.

  Picking Fire... is very tempting but I don't want to be setting myself on fire while I learn how to use magic.

  So the only real options would be Water or Earth. Of the two of them, I think the best option is the latter.

  Water is good for single combat, sure, but taking Fire later would prevent specializing in it. Just keeping my options open alone means it's not a good idea.

  Earth, however, seems like a good match-up for my current weak spot. I don't have much HP nor do I have great defensive abilities, so it can easily bolster and improve my options for defending. Thrown in the fact I live underground and I already feel specializing in Wind isn't a good idea, it sounds like a solid plan.

  Plus, Earth is closest to what I imagine Stone would fall under. That helps open up my options for Mana Conversion in the Toolroom. Throw in the fact that I can combine Nature and Earth into a Minor Element and it sells itself.

  Earth: Select.

  There we go. No going back now.

  Looks like my Favor crystals aren't terribly so helpful now.

  As much stuff as I've picked up, the Crystal Crafting is right up at the most useful. Unlike the Favor crystals I have access to only being able to store 10 MP, I could create a crystal that holds up to double the invested MP.

  That means that my 38 MP could create a crystal able to store 76 MP.

  But even then, I'd wager that the crystals get bigger the more MP spent creating them. That's generally how batteries and the sort work... so even though they're weak, it's most likely that the crystals already in my staff aren't worth replacing.

  But there's only one way to find out.

  Crystal Crafting: 38 MP!

  I raise my free vines and feel the mana inside me all condensing and slipping forward. Unlike with the log, green and brown mana weaves together and solidifies, slowly erecting a crystal inch-by-inch.

  It takes mere seconds before it finishes creating a tall, box-shaped crystal roughly 1 inch across, 1 inch thick, and three inches tall.

  Unlike the Favor crystal or the Mana Bonfire or Manaflame Forge, this one looks far more fragile and its murky-white surface lets me see through it with minor refractions

  Perfectly empty and ready to be filled.

  ... Well, I guess now I can make a crystal that can store up to 80 MP now.

  As bad as that timing is, it's a good reminder there are opportunities to gain titles with my new spells. Just creating this one granted me a new title. Back when I used Growth a few times, that had also granted me a title; given it's a Basic spell for Nature, maybe it's logical that I can find a title to acquire from Earthy Grasp.

  For now, though, the best solution is to probably give one of these crystals to each of my summons. With a vine to act as a band, I could give all of them a store of MP to use if they ever do learn a spell. At the very least, they can all act as recharge stations; all of them have low MP maximums but they probably aren't too different as far as regeneration rates.

  Basically, they generate mana at a minimal level that they don't need. I can use that to my advantage and stockpile a large supply of MP.

  With luck, I can either find a way to combine these or then affix them to my staff's fixture bowl. While it isn't ideal compared to a single crystal or orb, I could bind about four of these crystals onto the end of the staff.

  That means I could easily make a staff able to ferry up to 320 MP with me at all times.

  Yeah, this is definitely more like it. A proper isekai cheat eventually shows its head, after all.

  The only issue is that I feel like 320 MP might only be enough mana to let me kill one of those Omega Ranbi if I got extremely lucky.

  Rather than think of my combat ability, I need to develop my spells. My buildings. Eventually, identify another Landmark so I can finally fill up my slots.

  It's time for another trip... this time, I need to find ranbi.

  It's time to start composting and letting my resources get amassed again.

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