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[[NOT a chapter]] Sub ATTRIBUTES

  I'll use this chapter to establish my secondary attribute list, basically the three sub attributes for the PRIMARY attributes that govern them.

  As they stand now,

  Strength [Physical power for brute force.]

  -Grip [Hand and holding strength.]

  -Muscle Memory [Learned physical movements.]

  -Hand to hand [Unarmed combat skill.]

  Vitality [Overall health and life force.]

  -Body [Physical health and resilience.]

  -Mind [Energy and mana capacity.]

  -Potential [Regeneration and gain.]

  Acrobatics [Acrobatic agility and body control.]

  -Athletics [Physical prowess and endurance.]

  -Swiftness [Speed and quick movement.]

  -Blind Awareness [Sensing without sight.]

  Agility [Dexterity and reaction speed.]

  -Reflexes [Reaction time and instincts.]

  -Stealth [Hidden movement and actions.]

  -Marksman [Ranged attack accuracy.]

  Intelligence [Mental capacity and knowledge.]

  -Perception [Awareness of surroundings.]

  -Charisma [Influence and social skill.]

  -Lore [Innate and general knowledge of the world.]

  Willpower [Mental fortitude and focus.]

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  -Energy [Inner power reserves.]

  -Patience [Composure and mental fortitude.]

  -Insight [Understanding and perception.]

  Luck [Chance and random favorable events.]

  -Fortuity [Chance of random opportunity, and chance negation.]

  -Serendipity [Beneficial chance encounters.]

  -Chance Affinity [Interaction with probability.]

  Endurance [Resistance to hardship.]

  -Toughness [Physical resilience to damage.]

  -Shielding [Ability to shield]

  -Resistance [Protection from elements.]

  Survival [Ability to live in the wild.]

  -Wildcraft [Knowledge of nature's resources.]

  -Scavenge [Finding useful items.]

  -Camouflage [Blending into surroundings.]

  RULINGS:

  Okay, I will try to adhere to this as best as I can. But I am not promising it will be flawless. (AND if you see something out of place, just leave a comment in the chapter where it pops up.)

  Rulings 2.0

  Leveling Up:

  


      


  •   +3 Attribute Points each Character level gained.

      


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  •   When a Major Attribute increases from Natural gain, each of its Sub-attributes increases by +10. So sub attributes are stronger.

      


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  •   Armor Rating: +2 per level, and +1 every 10 levels.

      


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  •   Health: +10 per Level.

      


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  •   Energy: +10 per Level.

      


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  •   Mana: +10 per Level.

      


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  •   +10 Health points extra every 10 Levels.

      


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  Sub-Attributes and Main Attributes:

  


      


  •   +10 in a Sub-attribute means +1 in its Major Attribute.

      


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  •   Increases to Major Attributes from Sub-attributes are shown as + (number) next to the Major Attribute.

      


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  Specific Attribute Bonuses:

  


      


  •   +1 in Vitality = +10 Health.

      


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  •   +1 in Body = +1 HP and +10 HP/min Regen (out of danger) +0.01 pm Regen in danger.

      


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  •   +1 in Mind = +10 Mana.

      


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  •   +1 in Energy = +1 EP.

      


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  •   +1 in Potential = +10 mana regen per second, +10 energy gain per strike.

      


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  Armor Rating:

  


      


  •   Armor Rating (AR) reduces damage from physical attacks.

      


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  •   Flat damage reduction equal to the total Armor Rating.

      


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  •   10% of Armor Rating provides a chance to deflect a percentage of attack damage.

      


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  •   Deflection chance is higher against normal enemies, lower against bosses.

      


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  •   Deflection negates a portion of the damage.

      


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