As they stand now,
Strength [Physical power for brute force.]
-Grip [Hand and holding strength.]
-Muscle Memory [Learned physical movements.]
-Hand to hand [Unarmed combat skill.]
Vitality [Overall health and life force.]
-Body [Physical health and resilience.]
-Mind [Energy and mana capacity.]
-Potential [Regeneration and gain.]
Acrobatics [Acrobatic agility and body control.]
-Athletics [Physical prowess and endurance.]
-Swiftness [Speed and quick movement.]
-Blind Awareness [Sensing without sight.]
Agility [Dexterity and reaction speed.]
-Reflexes [Reaction time and instincts.]
-Stealth [Hidden movement and actions.]
-Marksman [Ranged attack accuracy.]
Intelligence [Mental capacity and knowledge.]
-Perception [Awareness of surroundings.]
-Charisma [Influence and social skill.]
-Lore [Innate and general knowledge of the world.]
Willpower [Mental fortitude and focus.]
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-Energy [Inner power reserves.]
-Patience [Composure and mental fortitude.]
-Insight [Understanding and perception.]
Luck [Chance and random favorable events.]
-Fortuity [Chance of random opportunity, and chance negation.]
-Serendipity [Beneficial chance encounters.]
-Chance Affinity [Interaction with probability.]
Endurance [Resistance to hardship.]
-Toughness [Physical resilience to damage.]
-Shielding [Ability to shield]
-Resistance [Protection from elements.]
Survival [Ability to live in the wild.]
-Wildcraft [Knowledge of nature's resources.]
-Scavenge [Finding useful items.]
-Camouflage [Blending into surroundings.]
RULINGS:
Okay, I will try to adhere to this as best as I can. But I am not promising it will be flawless. (AND if you see something out of place, just leave a comment in the chapter where it pops up.)
Rulings 2.0
Leveling Up:
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+3 Attribute Points each Character level gained.
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When a Major Attribute increases from Natural gain, each of its Sub-attributes increases by +10. So sub attributes are stronger.
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Armor Rating: +2 per level, and +1 every 10 levels.
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Health: +10 per Level.
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Energy: +10 per Level.
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Mana: +10 per Level.
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+10 Health points extra every 10 Levels.
Sub-Attributes and Main Attributes:
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+10 in a Sub-attribute means +1 in its Major Attribute.
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Increases to Major Attributes from Sub-attributes are shown as + (number) next to the Major Attribute.
Specific Attribute Bonuses:
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+1 in Vitality = +10 Health.
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+1 in Body = +1 HP and +10 HP/min Regen (out of danger) +0.01 pm Regen in danger.
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+1 in Mind = +10 Mana.
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+1 in Energy = +1 EP.
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+1 in Potential = +10 mana regen per second, +10 energy gain per strike.
Armor Rating:
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Armor Rating (AR) reduces damage from physical attacks.
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Flat damage reduction equal to the total Armor Rating.
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10% of Armor Rating provides a chance to deflect a percentage of attack damage.
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Deflection chance is higher against normal enemies, lower against bosses.
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Deflection negates a portion of the damage.