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1.2.5 Gaining Templates (V2)

  Arc 1 Preparing Chapter 2 Part 5: Gaining Templates

  OK, that's it - I now have to use the remaining scout charges to see what templates I can gain.

  First however that remaining free template from Bareen's Quest. I can choose between [Fight], [Magic], [Healing and Crafting] and [Taming and Breeding] as the main focus, but the people I gain will be able to do all four types. Just fewer of the other types than the focus I select. And most probably that means which classes will be available for them.

  I already have cores for Ranger and Elementalist classes, so I have some of the areas covered partially - and if this is anyway like the regular fantasy games on earth, healing will be mostly restricted to priests. And I still don't know why some of the gods try to tame dungeons while others try to strenghten them.

  "Booble, how easy or difficult is it to heal someone? Does that require access to temples or gods or whatever?"

  

  "Would a dungeon spawn with healing abilities be similiarly restricted?"

  

  "In that case healer and crafter should be able to give the best long-term gain. [Select Healing and Crafting]."

  [yes]

  "Nice, and that new quest changes a lot."

  "Booble, is there any way I can use up influence points at the moment? I can push Mana into the Floor Crystals and use up DP by purchasing templates with the scout charges, but I have no idea if I can use Influence without a dungeon or without spawns."

  

  

  "I doubt that I'll be able to change a [mythical] modification with only 46 IP, so let's start with the Loot modification. I read that it allows me to improve the traps on chests and other traps in return for some increased value either in the chest or in the construction parts of the trap. Would it be possible to remove that limit so that I could for example improve a room effect by using valuable construction materials?"

  

  OK,here we go.

  Why isn't anything happening? Don't lose it, concentrate

  Concentrate

  [ping]

  "Booble? Care to explain? That was 43 IP, not 10 - and the added mana cost to using this modification is nothing you mentioned either..."

  

  "Now THAT has some possibilities..."

  ...

  "Use the next scout charge to send the eye up to the snowed area on top of the mountain - not the absolute top but where there are still plants and animals. That is an area where I'm unlikely to reach with regular scouting, and I would like some beasts and plants for the dungeon. After that I'll trigger that other quest, and use the gained DP on the more important scouting of the city for items and tools."

  A picture of the inside of the scouting eye forms in the General's mind. It is a part of a snow-covered forest on a mountain side, and once again he is reminded that this is not Earth - the snow is black and only some of the plants are known to him. But beside the picture of the eye's sphere there is suddenly a window opening with a list of everything he can gain from there, and a countdown of 24 hours like for the first use.

  Hmm, something usable in there but I hoped for a better... wait a moment.

  "Booble, there is a white tail and the hind leg of an animal visible at the edge of the sphere, but it is not in the list. Is there any way to get it included? It's already partially there after all."

  

  "[One free point to core-size] - YES!"

  "OK, I have 66 DP to use up. Arctic Fox 7 DP (especially as it is a bit larger than the foxes I remember), Snow Owl 12 DP, Snowed Forest 10 DP, Granite 5 DP, Spruce 5 DP, Earth 5 DP, Large grass 5 DP, White Ivy 7 DP, Green Coln 10 DP. And all DP are gone."

  [last free point to core-Influence], [all Mana to Floor Crystal 1]

  OK, that should be it for preparations - I can't use up the last 3 IP, Mana and Dungeon Points are zero, health is not usable for now.

  I need to remember to first level up with the XP from the quest, put the Mana into the Floor Crystal to speed up the floor creation and perhaps purchase the rest of the templates from the scouting eye. The design for floor two and three is far enough along that I can push 1000 MP there without materialising them, so no problem there either.

  [Boost]

  "Icks Ouch" Whasch did Eey? Levsch - [Level Up]

  Tha Col tascht nisch

  Schman to Rystloor

  Eye need - whasch?

  Push up

  Push up

  no purchase from upmountain

  ouch

  ....

  "Booble, what in the hell happened? What exactly did I do? I remember tasting color and seeing sounds???"

  

  ...

  OK, Health and Influence Overcharge can usually only happen if I do it to myself by reabsorbing spawns or room structures a lot faster than they were created. Effects to me would be pain or confusion - like being high or stoned in case of Influence Overcharge. The effects on my dungeon and spawns that were not absorbed would be random modifications and mutations - which is why sometimes young dungeons do this to gain new modifications.

  But it is rarely done due to the problem of randomness - it's a gamble only when you're in a dead end otherwise.

  MP and DP Overcharge can happen anytime and be partially controlled by adventurers - that is really bad. Mana is gained when adventurers use their skills in the dungeon, so a large number of adventurers fighting through at the same time is a big problem. Mana Overcharge causes me confusion as well, and the same confusion will happen to any spawns and swarms, causing them to randomly use their skills and spells instead of targeting them.

  Apparantly that is a tactic used by adventurers if they want to kill a dungeon, but usually they limit their numbers themselves because this also has risks for them.

  Dungeon Points are gained in minor numbers if an adventurer uses a node, or in high numbers if an adventurer dies. So it is not something they try for themselves, but it can happen any time if there are too many deaths in the dungeon. DP Overcharge is both causing confusion and pain and will cause random mutations and evolutions - including evolutions that can turn spawns or the core itself rogue or dormant. Which is another reason why the adventurers don't want to risk this.

  On the good side I managed to get 517 Mana into the Floor Crystals, that is the equivalent of nine days of regeneration that I don't have to wait.

  And I missed that message - I can now set the abilities and core types for the [Very Low] levels 11-20, need to set the reincarnation ability to revive Gunny as soon as possible.

  [Status]

  "OK, free point to Influence and Mana to Floor Crystal. Then use the last scout charge to send the eyesphere to Rivansea to scan for templates. This position here, middle class business district, between two shops. I can't see which shops they are due to that fuzzy protection, but the eye should be big enough to get something from this street edge to both shops."

  OK, there was a sewer system under the street, one of the shops is a scriptorium and the other a fruit trader - a lot of usable things are on the list. I think I'll reserve 50 DP for other uses and then - wait....

  "Booble, what other uses are there for DP? Will I get more scout charges later or what can I purchase with them?"

  

  

  Then a reserve of 30 DP should do for now, that is how much I'll need to purchase the current room options from the five entrances if I want them. That leaves about 150 DP for purchases now.

  "Sewers Environment with sewer rats, Medieval Town environment, Medieval Cellar environment, Materials Textile, Leather, Glass, Soap, Oil, Copper, Silver, Gold; Furniture Simple Table, Simple Chair, Wooden Cabinet, Wooden Bed; Items: Book, parchment, inkwell, writing feather, sealing wax, seal, candle, barrel and basket; Tools: Hammer, Saw; Food: Apple, Oranges, Xav, sausage roll; Potions: Wake-Now, Anti-Alcohol"

  What else?

  "Booble, one of the items from the random list was a water purifier and now I read about a mass water purifier in this list. What exactly is that needed for?"

  

  “So if I place an exit on the small rocky island just off to the City of Rivensea, they would take some time to get there despite it being inside their country and just half an hour away by boat. That means I can work with an exit there…”

  “Booble, why is it that only loincloth is available as a template and very few tools? There should have been a lot more of that in a town.”

  

  “And why aren’t the loincloths excluded then?”

  

  “Slavery, huh? Back on Earth that has been declared wrong and illegal centuries ago…”

  "OK, so the last things from the template lists will be Animal: Housecat; Items: pet collar, knife, nails, pins, glass jar and rope."

  And now to planning where and how to use that on the floors...

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