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Notes

  :hi:

  I will post some in game information here so you can keep track of Chrono stat.

  Negotiate = wisdom,sense,luck +1

  Alchemy skill beginner = 2 int 2 wisdom per level

  cooking skill beginner = 2 wisdom and sense per level

  Accessory crafting = 2 Dexterity per level

  Foraging skill beginner = 2 stamina per level

  Blacksmith skill beginner = 2 strength, sense, endurance per level

  Blacksmith skill intermediate = 4 strength, sense, endurance per level

  Artisan beginner = 4 sense per level

  clothing/tailoring beginner =1 int , 1 sense per level

  Merchant every 10 level = 10 hp, 10 mp

  Soul Necromancer every 10 level = 10 hp , 2 int

  first emperor

  Vahn Gusten ----> Ancient Emperor

  This narrative has been purloined without the author's approval. Report any appearances on Amazon.

  Second Emperor

  Grass ---> Year 0 --> year 4

  Third Emperor

  Seth ----> Year 4 ---> Year 7

  Fourth Emperor

  Kongol----> year 7 --> year 8

  Fifth Emperor

  Alex ---> Year 9 ---> Current year

  (User Max level = level 600) <--------undecided

  (NPC max level = 999)<-----------undecided

  Update 31/08/2014

  Monster type race : Instead of having class like other normal race, they evolve when they get enough experience.(If you read Re: Monster it's easier to understand.)

  Certain race get higher stat bonus but in return, they has huge weakness and permanent chaotic status.

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