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Interlude A2-VII. From the Personal Notes of Magdalena

  Interlude A2.VII

  From the Personal Notes of Magdalena

  Excerpts from the personal notes of Magdalena, taken in a single bound journal of parchment with an ink pen, from several lectures provided by Libicocco of the Ghost Hound Company.

  Lecture 1: The Maldrath and Their Regenerative Abilities

  


      
  • Maldrath Regeneration:


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    • The Maldrath are made of manifested miasma, which makes them nearly impossible to harm with conventional weapons.


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    • Physical attacks, even with firearms powered by aether, will barely affect them—they can regenerate almost immediately.


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      • (Scrawled in side margin): “I once saw a common Maldrath take a blunderbuss at point-blank range and shrug it off. Terrifying!”


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    • Weaknesses: Soulsinging-powered attacks, some aether-tec devices, and ancient Ivaldi-wrought Artifacts can inflict lasting, and often increased, damage on them.


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      • If they survive an attack, regeneration slows down; however, for more powerful Maldrath (e.g., Sin, Angels), even these attacks may only delay their healing briefly.


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      • (Side note): Libicocco knows a surprising amount about the Maldrath but doesn’t seem like a fighter. Scholar type, as Malacoda would say.


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  Lecture 2: Skithbladnir, the Soulship

  (Side note): We were actually discussing anthropology and archeological discoveries relating to the Ivaldi and I asked about Skithbladnir. This is a lot more interesting, but probably not useful for Brightwash prep!

  


      
  • Description of Skithbladnir:


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    • An immense ship that is far larger inside than it appears due to its construction with multiple “pocket worlds.” These spaces are magically connected, allowing for vast interior rooms and chambers.


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    • Self-repairing, self-cleaning—its crew handles tasks like cooking and general upkeep, but the ship can mend itself and keep everything clean autonomously.


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    • Aether-Powered Automatons:


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      • The ship contains a sub-crew of “tik-tok men,” automatons fueled by aether.


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  (Scrawled in side margin): “I’ve never noticed them! Will keep an eye out now. Libicocco says tik-tok men are more common in specific parts of the world, like northern Broceliande and Valhadryan.” (A doodle of a little clock man)

  


      


        


          
      • Skithbladnir channels its own excess aether to fuel these tik-tok men, ensuring the ship stays operational without external maintenance.


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  Lecture 3: Organizations and Their Roles

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  • COMPANIES:


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    • Private mercenary groups sanctioned by the Empire to carry out monster-hunting, fight Maldrath, and clear dangerous areas known as Deeps.


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    • They are granted charters by the Empire (often through one of the Thirteen Crowns), allowing them to legally collect loot in return for a cut paid back to the Empire.


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  • GUILDS:


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    • Large corporations with varying specializations, often backed by the Empire.


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      • Merchants Guild: Led by a council of Merchant Lords from Elbrem and tied to the Royal Bank of Elbrem (largest financial institution in Iardyss).


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      • Explorers Guild: Oversees licensed Companies and operations, especially in regions like the Green Sea.


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      • Artisans Guild: Low-profile, pairing wealthy patrons with talented artists.


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      • Alchemists Guild: The most advanced medical and scientific group in the known world, consisting of alchemists, artificers, and medical experts.


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  • THE CROWN COALITION:


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    • The Empire’s unified military force. Formed with soldiers pledged by the Thirteen Crowns, it acts as the main protection against the Maldrath.


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    • Central to the Empire’s control over the Thirteen Crowns, giving them power to regulate and secure loyalty across the land.


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  Lecture 4: The Imperial Academies at Wrifton

  


      
  • Wrifton Academies Overview:


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    • Often simply called “the Academies” or “Wrifton.” It’s home to several prestigious schools where future leaders of the Thirteen Crowns, the Guilds, and the Crown Coalition are trained.


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    • Brightwash Military Academy:


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      • Known as the top military academy in the world. Graduates often rise to lead the Crown Coalition and create some of the most influential Companies.


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  (Many asterisks surround the above segment of the notes)

  


      


        
    • The Royal Academy:


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      • Focuses on economics, banking, and governance. Historically, royal heirs from across the Thirteen Crowns studied here, shaping it into a center of political strategy and diplomacy.


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  (In the side margin): A doodle of a frowning face sticking its tongue out and a thumb’s down.

  


      


        
    • School of Faith:


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      • Affiliated with the Morduin Order. Similar to Brightwash but with an emphasis on training priests and knights for the Paladin Corp, the Order’s paramilitary arm.


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  (In the side margin): A strikingly similar frowning face with a thumb’s down.

  


      


        
    • Artificer Academy:


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      • Trains students with a natural aptitude for Artificery and aether technology. Its students often innovate in aether-tec field.


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  (In the side margin): Cagna and Dragnazzo! (Accompanied by a little smiling face)

  


      


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    • Academy of Medicine:

        


          
      • The premier institution for training the Empire’s physicians. It educates medical practitioners from across the Thirteen Crowns, with a particular focus on non-magical healing techniques.


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