Even Zoe, Kane, and Anais were helping with the repairs. Various players were either picking up scraped pieces from buildings or carrying supplies that would be used to fix the buildings that were damaged. Evelyn and other players with the cleric class were tasked with healing the severely wounded. They even set up a little station within the settlement to do it.
As for Hazel, she was focused on her little discovery. After killing the Shaman, she searched through his person to see if there was anything useful she could take for herself. And there were a couple of unique items that he possessed.
The first item she obtained was a book. It was a leather-bound tome with a title that said “Rune Crafting”. Hazel couldn’t stop herself from gawking at the book, realizing that she just hit a gold mine in terms of magic.
Rune crafting was an incredible specialty that allowed mages to invoke magic power into objects and the like. You could cast wards, and barriers, and even enhance weapons to make them more powerful. With this knowledge, Hazel’s capabilities would skyrocket.
A part of Hazel wanted to read the book now, but she held off and checked out the other items she obtained from the Shaman’s corpse. The next one was a glass vial with some strange rainbow color liquid inside. When she appraised the item to see what it was, she was met with an even more shocking discovery.
Rarity: Legendary
A magical substance used for rune crafting. The substance can be used for making magic tattoos or item enchantment, enhancing both subjects with its magical essence.
“Magic ink, huh? That explains the tattoo on the Shaman’s body.”
When Hazel examined the Shaman’s corpse, she took a closer look at the tattoo on his arm. It was a complex design that almost looked like some kind of circuit with symbols inscribed. She guessed that the ink used was the magic ink, and the design was likely some kind of rune formula that the shaman read from the tome.
Whenever the Shaman cast a spell, the tattoo would light up as a result, as if responding to the spell being invoked. The rune might have enhanced the shaman’s spells. Either that or it decreased the casting time or mana consumption rate. There were plenty of possibilities for Hazel to choose from.
She’d likely have to read through the tome to get a better understanding of the tattoo used. Still, the item was a great find so Hazel immediately placed it in her storage bracelet for her to examine it more later.
Other than those items, Hazel also found some potions, both healing and mana. There were no special potions like the ones she obtained, but they were still stowed in her storage nonetheless. She wasn’t going to pass up on more potions.
Speaking of potions, since Hazel and the others completed their first quest, they also received some Common Loot boxes and some World Points. As usual, the Common loot boxes held both food and potions, but nothing else aside from those. If her memory served her right, Hazel obtained her magic ring from an Uncommon Loot Box. Then again, her spoils from the battle certainly made up for that.
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The last items that Hazel took from the Shaman were his cloak and staff. Neither of which she planned to use or wear in the future. However, their descriptions nearly tempted her.
Rank: Epic
A cloak capable of increasing one of a User’s Stat by 15%. This only applies to the stat that possesses the most points.
Rank: Epic
A Staff capable of enhancing a Shaman’s elemental spells by 10%. The Higher the Rank, the higher the power.
Between the two, Hazel was more tempted to use the cloak due to its feature of enhancing a player’s stat. The only reason why she was hesitant to do so was because of one annoying problem...she didn’t like the color. While she wasn’t that big on fashion and such, even Hazel had to cross the line by wearing a brown cloak over her purple magic dress. It was a very annoying reason, even for her to let it bother her, but she just couldn’t bring herself to wear it.
If she was like her brother, Damien, then she would’ve worn the item as soon as she realized its effects. Compared to her, Damien was effects over appearance. He could wear a bunch of mismatched items in his RPG games that made him look ridiculous, but he would be incredibly powerful.
Hazel still remembered that one time she watched him play one of his games and noticed that his character was wearing a goofy hat compared to the elegant outfit he wore. Despite how he looked, that strange hat apparently gave him a 25% increase in spell damage, so Damien didn’t care about the design and wore it.
A part of Hazel wished that she possessed a portion of her brother’s mentality when it came to items. Sadly, that wasn’t the case. Perhaps she could get a redesign of something to fix the issue. Either that or she could give the cloak to Astrid. Then again, her Hunter’s cloak allowed her to conceal her presence when she was hiding along with a speed boost. If Hazel was Astrid, she wouldn’t give up her current cloak for an increase in a single stat.
As for the staff, it was honestly completely useless to her. While the elemental enhancement from the staff sounded enticing, she preferred her arcane gloves more since she had a bit more versatility with them. Plus, Hazel frequently used Telekinesis, and that spell was a terrible match-up with staves.
Someone else might find this item more appealing, so she planned to give it away. Of course, not for free. There was likely someone who would want the staff and could give her something useful in return. Until then, both the staff and cloak were stored within the storage bracelet like everything else.
After going through her spoils, Hazel stood up from a broken piece of log she sat on to walk around. Before she could, something interesting happened once again.
[System Quest has been triggered!]
“Form or Join a Guild!”
Difficulty: Easy
Objective: You must either form or Join a Guild of your choosing.
Reward: 10 World Points for Joining a Guild/1000 Points for Creating a Guild
[System Quest has been triggered!]
“Curse of the Spider Queen!”
Objective: Free yourself from the Spider Queen’s curse!
Reward: 1,500 World Points and an Epic Loot Box
[System Quest has been Triggered!]
“Bring The Dark Elf home!”
Objective: Keep your promise to Astrid and bring her back to her Tribe.
Reward: 1000 Points and the Gratitude of the Greyvolk Tribe
Hazel’s eyes widened after seeing the three system quests materialize in front of her, with each one surprising her. Reading the quests over a bit, a small grin appeared on her face.
“Well, looks like I’m going to be quite busy.”