Atlas pulled up all of his titles, looking at all of the different bonuses that each one granted him.
Moonwalker: you are stealthier than most people will hopefully ever know, and you can hide when there isn’t anything to hide in. +10 to DEX when trying to hide or evade something. Your skin turns solid black during night, and your eyes grow dim and become far less reflective. You can see even without any light source.
Skiller: You are a master at creating skills, and it is now 1000% easier to create said skills. You can understand the workings of a skill and break down its effects just by witnessing it once, but you will no longer be given skills by the system. (This does not apply to the tutorial reward or skills gifted from achievements)
Boss Slayer: You deal 100% extra damage to bosses (Minibosses, Bosses, and Hidden Bosses) You instinctively know when a boss is within a mile of you.
Strong soul: You can now own up to four soulbound items, and they can never be taken from you.
Legend of the Tutorial: All stats raised by 10. You can ask the system questions and they are obligated to answer. This is a perk usually reserved for those in a tutorial though slightly stronger.
Synthesiser: Once per week you can ask which of your skills have perfect synergy.
And finally, his newest title.
Fate Breaker: You have defied fate in a multitude of ways. Getting lucky and evolving skills and abilities at very fortunate times, doing things that were meant to be impossible, and breaking your limits again and again. You have broken Fate’s hold on you and strove to become something more, something better, and from that endless pursuit, you have gained power beyond what your level implies. +50% chance of lucky bonus, +10% chance for Insane lucky bonus, and +.001% chance for Worldshaking lucky bonus. Slightly improves the chance of Lucky bonus. (Absorbs Title [Lucky])
The first thing he did was try and upgrade Fate Breaker. Sadly, but not unexpectedly, nothing happened and the skill stayed the same. It seemed like it was a legendary skill, and he certainly agreed with that, even if it was very disappointing. “Hey system? What makes a title legendary?” Atlas asked the omniscient being.
A Legendary title is one that gives a bonus that far surpasses what a title should normally give. You currently have two legendary titles.
“Oh? What is the other one?” Atlas asked, curiously scanning his titles for the answer. Maybe skiller?
Legend of the Tutorial. You are literally being given guidance by one of the most powerful beings, the only reason it isn’t mythical is we can only respond to your questions, which means that you only ask us questions that you have at least enough knowledge to know about. We can’t just spew the secrets of the cosmos to you.
Atlas nodded, it made sense. He would be really lost if not for the system basically being a guide and helping him understand some of the finer points of the workings of the system.
With the subtraction of his two legendary titles, he had 5 total options to choose from. Moonwalker, Skiller, Boss Slayer, Strong Soul and Synthesiser.
He immediately disqualified Boss Slayer, it was very situational and his other titles were all better.
He kept both Skiller and Strong Soul, Skiller because of its insane help in creating new skills, though it had been used less when he got Consume, and Strong Soul because Soulbound items were powerful and he wanted to see if it would give him any other upgrades.
It came down to Moonwalker and Synthesiser. He was leaning more towards Moonwalker because he had never used Synthesiser yet, so he didn’t really want to risk betting on it when he didn’t even fully understand what it did.
Decisions made, he upgraded Skiller, Strong Soul and Moonwalker, eagerly awaiting the bonuses that would be given to him from each title. Conveniently, all of the changes were italicised.
Shadestrider: you are stealthier than most people will hopefully ever know, and you can hide when there isn’t anything to hide in. +10% to DEX when trying to hide or evade something. When in darkness, your form becomes an incorporeal shadow, and only magic can harm you. You can only be detected by creatures with an affinity for darkness, a powerful perception skill, or watched you become a shadow. You can see even without any light source, even when being affected by magical darkness.
Skill Master: You are a master at creating skills, and it is now 1500% easier to create and level said skills. Whenever someone uses a skill in your presence, you know the name of the skill and its basic abilities. (Does not work on any skills at or higher than your highest leveled skill). You will no longer be given skills by the system. (This does not apply to skills gifted from achievements)
Powerful Soul: You can now own up to five soulbound items, and they can never be taken from you. Your soul has become a beacon of power, and you have very high resistance to any form of soul damage. Your soul cannot be scanned by others if you do not trust them.
Atlas let out a long, low whistle. Those were some good upgrades. Moonwalker had upgraded into Shadestrider, something that fit Atlas far better than its predecessor. Instead of what had been a measly 10 points to Atlas, who had long passed the point of even being affected much by the increase in stats, it now gave a percentage bonus, which was infinitely better. It had also changed what happened when he entered the shadow, and he had to say, it was a far better change than he had expected. He would become incorporeal? What kind of cheat ability was that?
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Moving on, Skiller had become Skill Master, and the benefits were immense. While the 600% upgrade had skyrocketed to 1000% increase - 10 times greater than the norm, it had also increased his skill leveling speed, while also giving him a short description of his enemies skills. The title's ability to give him a skill was impacted by his highest skill, but for him, it wasn’t a problem. This was still a massive boon though, as his highest skill was Z-grade.
His last skill was also tremendously increased, if not very beneficial in the short term. In the long term however, it would be an amazing upgrade. He hadn’t encountered soul damage so far, but any resistance to damage was a good thing in his eyes.
He then turned to his skill upgrades, immediately upgrading his three lowest level skills that still impacted his combat abilities. Damage Resistance, Fade Away, and Toughen. They in turn became Supreme Damage Resistance, Misty Step, and Runic Armor.
Supreme Damage Resistance (SS): You have an incredibly high resistance to all sources of damage.
Misty Step (SS): You take a step, turning into mist and teleporting up to 1000 feet away. Uses a moderate amount of mana.
Runic Armor: You create powerful runes covering magical armor that appears on you. You can choose one rune (Rune of Speed, Rune of Strength, Rune of Defence, Rune of Offence, Rune of Blight, Rune of Life and Rune of Magic) to go on any of the five pieces of armor (Helmet, Breastplate, Gauntlets, Greaves, and Boots). You can put one rune on multiple pieces of armor, but each piece of armor can only hold one rune at a time.
The only problem with upgrading skills in this way, was that you could only upgrade skills to be two grades under your highest grade skill, and you couldn’t control the way that they upgraded in. It might follow the normal upgrade path like his Damage Resistance had done. Merely becoming a better version of what it had been in an earlier grade. There was also a chance of it diverging slightly, as seen with Misty Step. While it was almost a direct upgrade, it was slightly different. Which could bring both benefits and detriments. There was also an even smaller chance of it going down a completely different road than intended, as seen with Runic Armor.
It was a complete overhaul. Toughen had slightly increased the durability of his skin, where Runic Armor used runes and armor to defend himself. They were worlds apart, but they were still connected.
Honestly, Atlas was more than pleased with all of the skill upgrades. He got higher passive damage resistance, a teleporting skill that could take him far further than before, and a far more powerful version of defending himself. If one could even call it that, it could also use runes to increase its offensive power.
With the new skills, Atlas moved on to his next reward. His town.
He rushed back to the grove only to be met with an impressive sight.
All of the buildings had received a huge overhaul, the Armory and Blacksmith had upgraded and become the Advance Armory and the Forge. Palisade had become Wooden wall, which honestly wasn’t too much of an upgrade, Lumber and Water Mill had upgraded effects, but their names stayed the same. Lumber Mill gave him 200 lumber every day and Water Mill gave him 50 grain. His Watchtower’s became Guard Towers, and now had a far larger detection range, and would shoot mana bolts at anything within range. They weren’t strong, but they would do decent damage to any T2 that tried to attack his town.
Atlas brought up his resources to buy a couple of things, especially since he knew that they would all start upgraded.
When he saw them he choked.
Lumber: 3429, Coal: 1600, Stone: 1906, Iron: 947, Steel: 400, Tin: 2862, Copper: 3432, Bronze: 800, Zinc: 2400, Brass: 800, Aluminum: 400, Lead: 2400, Gems: 64, Grain: 850, Meat: 800
He had known that he had gotten a lot of resources before his mana pathways had been made, but this many? It was just insane. Not like Atlas was going to complain though, as he instantly upgraded his town hall and then started going on a spending spree.
After the town hall had upgraded, he then bought Automated Mineshaft and Smelter, as he had already planned on doing that in the trial of endurance. He then got Expanding Town Walls, which would automatically upgrade themselves every time his town hall was upgraded, and perfectly encircled his town, and with each new thing he made, it would expand to keep them within itself. Sadly, it was on the same level as his town wall, which meant that it didn’t get upgraded instantly, but since it scaled with his town hall, it was upgraded anyway, so nothing was lost.
It was insanely expensive though.
Expanding Town Walls: Lumber: 1500, Stone: 750, Iron: 500, Steel: 100, Tin: 1000, Copper: 1000, Bronze: 100, Gems: 10.
The lumber cost was originally 3000, but since he had the palisade already in place, it absorbed that to cost less. He choked down the cost however, and bought a couple more things he thought would be nice to have.
He then bought a Fish Spot, which would create a spot where fish naturally spawned, which would give him meat if he killed them. When it upgraded, it became Fishing Pond, and it would passively kill fish everyday, netting him 50 meat a day.
He perused some more options that he could buy, but ultimately stopped there. His resources were getting low.
Lumber: 2849, Coal: 1600, Stone: 1036, Iron: 297, Steel: 300, Tin: 1862, Copper: 1432, Bronze: 700, Zinc: 2400, Brass: 800, Aluminum: 400, Lead: 2400, Gems: 49, Grain: 750, Meat: 750
They weren’t really low, but Atlas also felt like he shouldn’t get too many random upgrades without knowing what he was doing. He didn’t want to make his town too haphazard, so he decided to just hoard his resources until he found someone who could help him develop his town further.
On that note. Atlas eyed his skills. He had upgraded 3 of them and was raring to test them. He also wanted to test his new mana pathways, stats and titles. Glancing at the timer until the next wave began, he grinned. Only one more hour until all of the enemies of the town… would be utterly destroyed.
He would make sure to thoroughly test his new abilities. He wouldn’t want his opponents to feel as if he was not taking them seriously, would he?